* refactor the framer to pack both control and STREAM frames
* refactor framer STREAM frame packing logic
* pack STREAM_DATA_BLOCKED in the same packet as the STREAM frame
This makes debugging easier (and is slightly more efficient). In the
pathological case where there is not enough space remaning in the packet
to pack the STREAM_DATA_BLOCKED frame, it is queued for the next packet.
* add an integration test
* clear receivedPackets buffer on connection close
If packets were queued up in our receivedPackets queue when we closed
the connection we would fail reuse them. Eventually the GC would have to
clean this as trash.
* move drain logic to defer in run
The keep-alive period can be set using Config.KeepAlivePeriod. While
very large values will likely make keep-alives ineffective (depending on
the NATs in the path), there's no good reason to hardcode a maximum
value.
Instead of transferring data in one direction, we should echo the data
sent. This makes sure that a roughly equal number of packets is sent in
each direction.
The Go timer resolution on Windows leaves a lot to be desired. By
bumping the timeout duration the test will take longer, but at least it
won't be flaky.
* use require in benchmark tests
* translate the QLOGDIR test
* translate handshake tests
* translate the handshake RTT tests
* translate the early data test
* translate the MTU tests
* translate the key update test
* translate the stateless reset tests
* translate the packetization test
* translate the close test
* translate the resumption test
* translate the tracer test
* translate the connection ID length test
* translate the RTT tests
* translate the multiplexing tests
* translate the drop tests
* translate the handshake drop tests
* translate the 0-RTT tests
* translate the hotswap test
* translate the stream test
* translate the unidirectional stream test
* translate the timeout tests
* translate the MITM test
* rewrite the datagram tests
* translate the cancellation tests
* translate the deadline tests
* translate the test helpers