Files
quic-go/send_stream.go
Marten Seemann 2ac3b16df4 improve connection timer logic (#5339)
* simplify timer resets

As of Go 1.23, timer resets work as expected, and there’s no need to
read a (potentially) stale value from the timer channel.

* don't save the last time

* track if blocked

* remove unblock after sendingScheduled

* fix unblock logic when sending

* don't use fallthrough

* track the blocking mode

* remove stale comment
2025-09-24 10:43:01 +02:00

768 lines
23 KiB
Go

package quic
import (
"context"
"fmt"
"sync"
"time"
"github.com/quic-go/quic-go/internal/ackhandler"
"github.com/quic-go/quic-go/internal/flowcontrol"
"github.com/quic-go/quic-go/internal/monotime"
"github.com/quic-go/quic-go/internal/protocol"
"github.com/quic-go/quic-go/internal/wire"
)
// A SendStream is a unidirectional Send Stream.
type SendStream struct {
mutex sync.Mutex
numOutstandingFrames int64 // outstanding STREAM and RESET_STREAM frames
retransmissionQueue []*wire.StreamFrame
ctx context.Context
ctxCancel context.CancelCauseFunc
streamID protocol.StreamID
sender streamSender
// reliableSize is the portion of the stream that needs to be transmitted reliably,
// even if the stream is cancelled.
// This requires the peer to support RESET_STREAM_AT.
// This value should not be accessed directly, but only through the reliableOffset method.
// This method returns 0 if the peer doesn't support the RESET_STREAM_AT extension.
reliableSize protocol.ByteCount
writeOffset protocol.ByteCount
shutdownErr error
resetErr *StreamError
queuedResetStreamFrame *wire.ResetStreamFrame
supportsResetStreamAt bool
finishedWriting bool // set once Close() is called
finSent bool // set when a STREAM_FRAME with FIN bit has been sent
// Set when the application knows about the cancellation.
// This can happen because the application called CancelWrite,
// or because Write returned the error (for remote cancellations).
cancellationFlagged bool
completed bool // set when this stream has been reported to the streamSender as completed
dataForWriting []byte // during a Write() call, this slice is the part of p that still needs to be sent out
nextFrame *wire.StreamFrame
writeChan chan struct{}
writeOnce chan struct{}
deadline monotime.Time
flowController flowcontrol.StreamFlowController
}
var (
_ streamControlFrameGetter = &SendStream{}
_ outgoingStream = &SendStream{}
_ sendStreamFrameHandler = &SendStream{}
)
func newSendStream(
ctx context.Context,
streamID protocol.StreamID,
sender streamSender,
flowController flowcontrol.StreamFlowController,
supportsResetStreamAt bool,
) *SendStream {
s := &SendStream{
streamID: streamID,
sender: sender,
flowController: flowController,
writeChan: make(chan struct{}, 1),
writeOnce: make(chan struct{}, 1), // cap: 1, to protect against concurrent use of Write
supportsResetStreamAt: supportsResetStreamAt,
}
s.ctx, s.ctxCancel = context.WithCancelCause(ctx)
return s
}
// StreamID returns the stream ID.
func (s *SendStream) StreamID() StreamID {
return s.streamID // same for receiveStream and sendStream
}
// Write writes data to the stream.
// Write can be made to time out using [SendStream.SetWriteDeadline].
// If the stream was canceled, the error is a [StreamError].
func (s *SendStream) Write(p []byte) (int, error) {
// Concurrent use of Write is not permitted (and doesn't make any sense),
// but sometimes people do it anyway.
// Make sure that we only execute one call at any given time to avoid hard to debug failures.
s.writeOnce <- struct{}{}
defer func() { <-s.writeOnce }()
isNewlyCompleted, n, err := s.write(p)
if isNewlyCompleted {
s.sender.onStreamCompleted(s.streamID)
}
return n, err
}
func (s *SendStream) write(p []byte) (bool /* is newly completed */, int, error) {
s.mutex.Lock()
defer s.mutex.Unlock()
if s.resetErr != nil {
s.cancellationFlagged = true
return s.isNewlyCompleted(), 0, s.resetErr
}
if s.shutdownErr != nil {
return false, 0, s.shutdownErr
}
if s.finishedWriting {
return false, 0, fmt.Errorf("write on closed stream %d", s.streamID)
}
if !s.deadline.IsZero() && !monotime.Now().Before(s.deadline) {
return false, 0, errDeadline
}
if len(p) == 0 {
return false, 0, nil
}
s.dataForWriting = p
var (
deadlineTimer *time.Timer
bytesWritten int
notifiedSender bool
)
for {
var copied bool
var deadline monotime.Time
// As soon as dataForWriting becomes smaller than a certain size x, we copy all the data to a STREAM frame (s.nextFrame),
// which can then be popped the next time we assemble a packet.
// This allows us to return Write() when all data but x bytes have been sent out.
// When the user now calls Close(), this is much more likely to happen before we popped that last STREAM frame,
// allowing us to set the FIN bit on that frame (instead of sending an empty STREAM frame with FIN).
if s.canBufferStreamFrame() && len(s.dataForWriting) > 0 {
if s.nextFrame == nil {
f := wire.GetStreamFrame()
f.Offset = s.writeOffset
f.StreamID = s.streamID
f.DataLenPresent = true
f.Data = f.Data[:len(s.dataForWriting)]
copy(f.Data, s.dataForWriting)
s.nextFrame = f
} else {
l := len(s.nextFrame.Data)
s.nextFrame.Data = s.nextFrame.Data[:l+len(s.dataForWriting)]
copy(s.nextFrame.Data[l:], s.dataForWriting)
}
s.dataForWriting = nil
bytesWritten = len(p)
copied = true
} else {
bytesWritten = len(p) - len(s.dataForWriting)
deadline = s.deadline
if !deadline.IsZero() {
if !monotime.Now().Before(deadline) {
s.dataForWriting = nil
return false, bytesWritten, errDeadline
}
if deadlineTimer == nil {
deadlineTimer = time.NewTimer(monotime.Until(deadline))
defer deadlineTimer.Stop()
} else {
deadlineTimer.Reset(monotime.Until(deadline))
}
}
if s.dataForWriting == nil || s.shutdownErr != nil || s.resetErr != nil {
break
}
}
s.mutex.Unlock()
if !notifiedSender {
s.sender.onHasStreamData(s.streamID, s) // must be called without holding the mutex
notifiedSender = true
}
if copied {
s.mutex.Lock()
break
}
if deadline.IsZero() {
<-s.writeChan
} else {
select {
case <-s.writeChan:
case <-deadlineTimer.C:
}
}
s.mutex.Lock()
}
if bytesWritten == len(p) {
return false, bytesWritten, nil
}
if s.shutdownErr != nil {
return false, bytesWritten, s.shutdownErr
}
if s.resetErr != nil {
s.cancellationFlagged = true
return s.isNewlyCompleted(), bytesWritten, s.resetErr
}
return false, bytesWritten, nil
}
func (s *SendStream) canBufferStreamFrame() bool {
var l protocol.ByteCount
if s.nextFrame != nil {
l = s.nextFrame.DataLen()
}
return l+protocol.ByteCount(len(s.dataForWriting)) <= protocol.MaxPacketBufferSize
}
// popStreamFrame returns the next STREAM frame that is supposed to be sent on this stream
// maxBytes is the maximum length this frame (including frame header) will have.
func (s *SendStream) popStreamFrame(maxBytes protocol.ByteCount, v protocol.Version) (_ ackhandler.StreamFrame, _ *wire.StreamDataBlockedFrame, hasMore bool) {
s.mutex.Lock()
f, blocked, hasMoreData := s.popNewOrRetransmittedStreamFrame(maxBytes, v)
if f != nil {
s.numOutstandingFrames++
}
s.mutex.Unlock()
if f == nil {
return ackhandler.StreamFrame{}, blocked, hasMoreData
}
return ackhandler.StreamFrame{
Frame: f,
Handler: (*sendStreamAckHandler)(s),
}, blocked, hasMoreData
}
func (s *SendStream) popNewOrRetransmittedStreamFrame(maxBytes protocol.ByteCount, v protocol.Version) (_ *wire.StreamFrame, _ *wire.StreamDataBlockedFrame, hasMoreData bool) {
if s.shutdownErr != nil {
return nil, nil, false
}
if s.resetErr != nil {
reliableOffset := s.reliableOffset()
if reliableOffset == 0 || (s.writeOffset >= reliableOffset && len(s.retransmissionQueue) == 0) {
return nil, nil, false
}
}
if len(s.retransmissionQueue) > 0 {
f, hasMoreRetransmissions := s.maybeGetRetransmission(maxBytes, v)
if f != nil || hasMoreRetransmissions {
if f == nil {
return nil, nil, true
}
// We always claim that we have more data to send.
// This might be incorrect, in which case there'll be a spurious call to popStreamFrame in the future.
return f, nil, true
}
}
if len(s.dataForWriting) == 0 && s.nextFrame == nil {
if s.finishedWriting && !s.finSent {
s.finSent = true
return &wire.StreamFrame{
StreamID: s.streamID,
Offset: s.writeOffset,
DataLenPresent: true,
Fin: true,
}, nil, false
}
return nil, nil, false
}
maxDataLen := s.flowController.SendWindowSize()
if maxDataLen == 0 {
return nil, nil, true
}
// if the stream is canceled, only data up to the reliable size needs to be sent
reliableOffset := s.reliableOffset()
if s.resetErr != nil && reliableOffset > 0 {
maxDataLen = min(maxDataLen, reliableOffset-s.writeOffset)
}
f, hasMoreData := s.popNewStreamFrame(maxBytes, maxDataLen, v)
if f == nil {
return nil, nil, hasMoreData
}
if f.DataLen() > 0 {
s.writeOffset += f.DataLen()
s.flowController.AddBytesSent(f.DataLen())
}
if s.resetErr != nil && s.writeOffset >= reliableOffset {
hasMoreData = false
}
var blocked *wire.StreamDataBlockedFrame
// If the entire send window is used, the stream might have become blocked on stream-level flow control.
// This is not guaranteed though, because the stream might also have been blocked on connection-level flow control.
if f.DataLen() == maxDataLen && s.flowController.IsNewlyBlocked() {
blocked = &wire.StreamDataBlockedFrame{StreamID: s.streamID, MaximumStreamData: s.writeOffset}
}
f.Fin = s.finishedWriting && s.dataForWriting == nil && s.nextFrame == nil && !s.finSent
if f.Fin {
s.finSent = true
}
return f, blocked, hasMoreData
}
// popNewStreamFrame returns a new STREAM frame to send for this stream
// hasMoreData says if there's more data to send, *not* taking into account the reliable size
func (s *SendStream) popNewStreamFrame(maxBytes, maxDataLen protocol.ByteCount, v protocol.Version) (_ *wire.StreamFrame, hasMoreData bool) {
if s.nextFrame != nil {
maxDataLen := min(maxDataLen, s.nextFrame.MaxDataLen(maxBytes, v))
if maxDataLen == 0 {
return nil, true
}
nextFrame := s.nextFrame
s.nextFrame = nil
if nextFrame.DataLen() > maxDataLen {
s.nextFrame = wire.GetStreamFrame()
s.nextFrame.StreamID = s.streamID
s.nextFrame.Offset = s.writeOffset + maxDataLen
s.nextFrame.Data = s.nextFrame.Data[:nextFrame.DataLen()-maxDataLen]
s.nextFrame.DataLenPresent = true
copy(s.nextFrame.Data, nextFrame.Data[maxDataLen:])
nextFrame.Data = nextFrame.Data[:maxDataLen]
} else {
s.signalWrite()
}
return nextFrame, s.nextFrame != nil || s.dataForWriting != nil
}
f := wire.GetStreamFrame()
f.Fin = false
f.StreamID = s.streamID
f.Offset = s.writeOffset
f.DataLenPresent = true
f.Data = f.Data[:0]
hasMoreData = s.popNewStreamFrameWithoutBuffer(f, maxBytes, maxDataLen, v)
if len(f.Data) == 0 && !f.Fin {
f.PutBack()
return nil, hasMoreData
}
return f, hasMoreData
}
func (s *SendStream) popNewStreamFrameWithoutBuffer(f *wire.StreamFrame, maxBytes, sendWindow protocol.ByteCount, v protocol.Version) bool {
maxDataLen := f.MaxDataLen(maxBytes, v)
if maxDataLen == 0 { // a STREAM frame must have at least one byte of data
return s.dataForWriting != nil || s.nextFrame != nil || s.finishedWriting
}
s.getDataForWriting(f, min(maxDataLen, sendWindow))
return s.dataForWriting != nil || s.nextFrame != nil || s.finishedWriting
}
func (s *SendStream) maybeGetRetransmission(maxBytes protocol.ByteCount, v protocol.Version) (*wire.StreamFrame, bool /* has more retransmissions */) {
f := s.retransmissionQueue[0]
newFrame, needsSplit := f.MaybeSplitOffFrame(maxBytes, v)
if needsSplit {
return newFrame, true
}
s.retransmissionQueue = s.retransmissionQueue[1:]
return f, len(s.retransmissionQueue) > 0
}
func (s *SendStream) getDataForWriting(f *wire.StreamFrame, maxBytes protocol.ByteCount) {
if protocol.ByteCount(len(s.dataForWriting)) <= maxBytes {
f.Data = f.Data[:len(s.dataForWriting)]
copy(f.Data, s.dataForWriting)
s.dataForWriting = nil
s.signalWrite()
return
}
f.Data = f.Data[:maxBytes]
copy(f.Data, s.dataForWriting)
s.dataForWriting = s.dataForWriting[maxBytes:]
if s.canBufferStreamFrame() {
s.signalWrite()
}
}
func (s *SendStream) isNewlyCompleted() bool {
if s.completed {
return false
}
if s.nextFrame != nil && s.nextFrame.DataLen() > 0 {
return false
}
// We need to keep the stream around until all frames have been sent and acknowledged.
if s.numOutstandingFrames > 0 || len(s.retransmissionQueue) > 0 || s.queuedResetStreamFrame != nil {
return false
}
// The stream is completed if we sent the FIN.
if s.finSent {
s.completed = true
return true
}
// The stream is also completed if:
// 1. the application called CancelWrite, or
// 2. we received a STOP_SENDING, and
// * the application consumed the error via Write, or
// * the application called Close
if s.resetErr != nil && (s.cancellationFlagged || s.finishedWriting) {
s.completed = true
return true
}
return false
}
// Close closes the write-direction of the stream.
// Future calls to Write are not permitted after calling Close.
// It must not be called concurrently with Write.
// It must not be called after calling CancelWrite.
func (s *SendStream) Close() error {
s.mutex.Lock()
if s.shutdownErr != nil || s.finishedWriting {
s.mutex.Unlock()
return nil
}
s.finishedWriting = true
cancelled := s.resetErr != nil
if cancelled {
s.cancellationFlagged = true
}
completed := s.isNewlyCompleted()
s.mutex.Unlock()
if completed {
s.sender.onStreamCompleted(s.streamID)
}
if cancelled {
return fmt.Errorf("close called for canceled stream %d", s.streamID)
}
s.sender.onHasStreamData(s.streamID, s) // need to send the FIN, must be called without holding the mutex
s.ctxCancel(nil)
return nil
}
// SetReliableBoundary marks the data written to this stream so far as reliable.
// It is valid to call this function multiple times, thereby increasing the reliable size.
// It only has an effect if the peer enabled support for the RESET_STREAM_AT extension,
// otherwise, it is a no-op.
func (s *SendStream) SetReliableBoundary() {
s.mutex.Lock()
defer s.mutex.Unlock()
s.reliableSize = s.writeOffset
if s.nextFrame != nil {
s.reliableSize += s.nextFrame.DataLen()
}
}
// returnFramesToPool returns all queued frames to the sync.Pool
func (s *SendStream) returnFramesToPool() {
for _, f := range s.retransmissionQueue {
f.PutBack()
}
clear(s.retransmissionQueue)
s.retransmissionQueue = nil
if s.nextFrame != nil {
s.nextFrame.PutBack()
s.nextFrame = nil
}
}
// CancelWrite aborts sending on this stream.
// Data already written, but not yet delivered to the peer is not guaranteed to be delivered reliably.
// Write will unblock immediately, and future calls to Write will fail.
// When called multiple times it is a no-op.
// When called after Close, it aborts reliable delivery of outstanding stream data.
// Note that there is no guarantee if the peer will receive the FIN or the cancellation error first.
func (s *SendStream) CancelWrite(errorCode StreamErrorCode) {
s.mutex.Lock()
if s.shutdownErr != nil {
s.mutex.Unlock()
return
}
s.cancellationFlagged = true
if s.resetErr != nil {
completed := s.isNewlyCompleted()
s.mutex.Unlock()
// The user has called CancelWrite. If the previous cancellation was because of a
// STOP_SENDING, we don't need to flag the error to the user anymore.
if completed {
s.sender.onStreamCompleted(s.streamID)
}
return
}
s.resetErr = &StreamError{StreamID: s.streamID, ErrorCode: errorCode, Remote: false}
s.ctxCancel(s.resetErr)
reliableOffset := s.reliableOffset()
if reliableOffset == 0 {
s.numOutstandingFrames = 0
s.returnFramesToPool()
}
s.queuedResetStreamFrame = &wire.ResetStreamFrame{
StreamID: s.streamID,
FinalSize: max(s.writeOffset, reliableOffset),
ErrorCode: errorCode,
// if the peer doesn't support the extension, the reliable offset will always be 0
ReliableSize: reliableOffset,
}
if reliableOffset > 0 {
if s.nextFrame != nil {
if s.nextFrame.Offset >= reliableOffset {
s.nextFrame.PutBack()
s.nextFrame = nil
} else if s.nextFrame.Offset+s.nextFrame.DataLen() > reliableOffset {
s.nextFrame.Data = s.nextFrame.Data[:reliableOffset-s.nextFrame.Offset]
}
}
if len(s.retransmissionQueue) > 0 {
retransmissionQueue := make([]*wire.StreamFrame, 0, len(s.retransmissionQueue))
for _, f := range s.retransmissionQueue {
if f.Offset >= reliableOffset {
f.PutBack()
continue
}
if f.Offset+f.DataLen() <= reliableOffset {
retransmissionQueue = append(retransmissionQueue, f)
} else {
f.Data = f.Data[:reliableOffset-f.Offset]
retransmissionQueue = append(retransmissionQueue, f)
}
}
s.retransmissionQueue = retransmissionQueue
}
}
s.mutex.Unlock()
s.signalWrite()
s.sender.onHasStreamControlFrame(s.streamID, s)
}
func (s *SendStream) enableResetStreamAt() {
s.mutex.Lock()
s.supportsResetStreamAt = true
s.mutex.Unlock()
}
func (s *SendStream) updateSendWindow(limit protocol.ByteCount) {
updated := s.flowController.UpdateSendWindow(limit)
if !updated { // duplicate or reordered MAX_STREAM_DATA frame
return
}
s.mutex.Lock()
hasStreamData := s.dataForWriting != nil || s.nextFrame != nil
s.mutex.Unlock()
if hasStreamData {
s.sender.onHasStreamData(s.streamID, s)
}
}
func (s *SendStream) handleStopSendingFrame(f *wire.StopSendingFrame) {
s.mutex.Lock()
if s.shutdownErr != nil {
s.mutex.Unlock()
return
}
// If the stream was already cancelled (either locally, or due to a previous STOP_SENDING frame),
// there's nothing else to do.
if s.resetErr != nil && s.reliableOffset() == 0 {
s.mutex.Unlock()
return
}
// if the peer stopped reading from the stream, there's no need to transmit any data reliably
s.reliableSize = 0
s.numOutstandingFrames = 0
s.returnFramesToPool()
if s.resetErr == nil {
s.resetErr = &StreamError{StreamID: s.streamID, ErrorCode: f.ErrorCode, Remote: true}
s.ctxCancel(s.resetErr)
}
s.queuedResetStreamFrame = &wire.ResetStreamFrame{
StreamID: s.streamID,
FinalSize: s.writeOffset,
ErrorCode: s.resetErr.ErrorCode,
}
s.mutex.Unlock()
s.signalWrite()
s.sender.onHasStreamControlFrame(s.streamID, s)
}
func (s *SendStream) getControlFrame(monotime.Time) (_ ackhandler.Frame, ok, hasMore bool) {
s.mutex.Lock()
defer s.mutex.Unlock()
if s.queuedResetStreamFrame == nil {
return ackhandler.Frame{}, false, false
}
s.numOutstandingFrames++
f := ackhandler.Frame{
Frame: s.queuedResetStreamFrame,
Handler: (*sendStreamResetStreamHandler)(s),
}
s.queuedResetStreamFrame = nil
return f, true, false
}
func (s *SendStream) reliableOffset() protocol.ByteCount {
if !s.supportsResetStreamAt {
return 0
}
return s.reliableSize
}
// The Context is canceled as soon as the write-side of the stream is closed.
// This happens when Close() or CancelWrite() is called, or when the peer
// cancels the read-side of their stream.
// The cancellation cause is set to the error that caused the stream to
// close, or `context.Canceled` in case the stream is closed without error.
func (s *SendStream) Context() context.Context {
return s.ctx
}
// SetWriteDeadline sets the deadline for future Write calls
// and any currently-blocked Write call.
// Even if write times out, it may return n > 0, indicating that
// some data was successfully written.
// A zero value for t means Write will not time out.
func (s *SendStream) SetWriteDeadline(t time.Time) error {
s.mutex.Lock()
s.deadline = monotime.FromTime(t)
s.mutex.Unlock()
s.signalWrite()
return nil
}
// CloseForShutdown closes a stream abruptly.
// It makes Write unblock (and return the error) immediately.
// The peer will NOT be informed about this: the stream is closed without sending a FIN or RST.
func (s *SendStream) closeForShutdown(err error) {
s.mutex.Lock()
if s.shutdownErr == nil && !s.finishedWriting {
s.shutdownErr = err
s.returnFramesToPool()
}
s.mutex.Unlock()
s.signalWrite()
}
// signalWrite performs a non-blocking send on the writeChan
func (s *SendStream) signalWrite() {
select {
case s.writeChan <- struct{}{}:
default:
}
}
type sendStreamAckHandler SendStream
var _ ackhandler.FrameHandler = &sendStreamAckHandler{}
func (s *sendStreamAckHandler) OnAcked(f wire.Frame) {
sf := f.(*wire.StreamFrame)
sf.PutBack()
s.mutex.Lock()
if s.resetErr != nil && (*SendStream)(s).reliableOffset() == 0 {
s.mutex.Unlock()
return
}
s.numOutstandingFrames--
if s.numOutstandingFrames < 0 {
panic("numOutStandingFrames negative")
}
completed := (*SendStream)(s).isNewlyCompleted()
s.mutex.Unlock()
if completed {
s.sender.onStreamCompleted(s.streamID)
}
}
func (s *sendStreamAckHandler) OnLost(f wire.Frame) {
sf := f.(*wire.StreamFrame)
s.mutex.Lock()
// If the reliable size was 0 when the stream was cancelled,
// the number of outstanding frames was immediately set to 0, and the retransmission queue was dropped.
if s.resetErr != nil && (*SendStream)(s).reliableOffset() == 0 {
// Return the frame to pool since it won't be retransmitted
sf.PutBack()
s.mutex.Unlock()
return
}
s.numOutstandingFrames--
if s.numOutstandingFrames < 0 {
panic("numOutStandingFrames negative")
}
if s.resetErr != nil && (*SendStream)(s).reliableOffset() > 0 {
// If the stream was reset, and this frame is beyond the reliable offset,
// it doesn't need to be retransmitted.
if sf.Offset >= (*SendStream)(s).reliableOffset() {
sf.PutBack()
// If this frame was the last one tracked, losing it might cause the stream to be completed.
completed := (*SendStream)(s).isNewlyCompleted()
s.mutex.Unlock()
if completed {
s.sender.onStreamCompleted(s.streamID)
}
return
}
// If the payload of the frame extends beyond the reliable size,
// truncate the frame to the reliable size.
if sf.Offset+sf.DataLen() > (*SendStream)(s).reliableOffset() {
sf.Data = sf.Data[:(*SendStream)(s).reliableOffset()-sf.Offset]
}
}
sf.DataLenPresent = true
s.retransmissionQueue = append(s.retransmissionQueue, sf)
s.mutex.Unlock()
s.sender.onHasStreamData(s.streamID, (*SendStream)(s))
}
type sendStreamResetStreamHandler SendStream
var _ ackhandler.FrameHandler = &sendStreamResetStreamHandler{}
func (s *sendStreamResetStreamHandler) OnAcked(f wire.Frame) {
rsf := f.(*wire.ResetStreamFrame)
s.mutex.Lock()
// If the peer sent a STOP_SENDING after we sent a RESET_STREAM_AT frame,
// we sent 1. reduced the reliable size to 0 and 2. sent a RESET_STREAM frame.
// In this case, we don't care about the acknowledgment of this frame.
if rsf.ReliableSize != (*SendStream)(s).reliableOffset() {
s.mutex.Unlock()
return
}
s.numOutstandingFrames--
if s.numOutstandingFrames < 0 {
panic("numOutStandingFrames negative")
}
completed := (*SendStream)(s).isNewlyCompleted()
s.mutex.Unlock()
if completed {
s.sender.onStreamCompleted(s.streamID)
}
}
func (s *sendStreamResetStreamHandler) OnLost(f wire.Frame) {
rsf := f.(*wire.ResetStreamFrame)
s.mutex.Lock()
// If the peer sent a STOP_SENDING after we sent a RESET_STREAM_AT frame,
// we sent 1. reduced the reliable size to 0 and 2. sent a RESET_STREAM frame.
// In this case, the loss of the RESET_STREAM_AT frame can be ignored.
if rsf.ReliableSize != (*SendStream)(s).reliableOffset() {
s.mutex.Unlock()
return
}
s.queuedResetStreamFrame = rsf
s.numOutstandingFrames--
s.mutex.Unlock()
s.sender.onHasStreamControlFrame(s.streamID, (*SendStream)(s))
}