forked from quic-go/quic-go
* refactor the framer to pack both control and STREAM frames * refactor framer STREAM frame packing logic * pack STREAM_DATA_BLOCKED in the same packet as the STREAM frame This makes debugging easier (and is slightly more efficient). In the pathological case where there is not enough space remaning in the packet to pack the STREAM_DATA_BLOCKED frame, it is queued for the next packet. * add an integration test
595 lines
16 KiB
Go
595 lines
16 KiB
Go
package quic
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import (
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"context"
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"fmt"
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"sync"
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"time"
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"github.com/quic-go/quic-go/internal/ackhandler"
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"github.com/quic-go/quic-go/internal/flowcontrol"
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"github.com/quic-go/quic-go/internal/protocol"
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"github.com/quic-go/quic-go/internal/qerr"
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"github.com/quic-go/quic-go/internal/utils"
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"github.com/quic-go/quic-go/internal/wire"
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)
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type sendStreamI interface {
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SendStream
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handleStopSendingFrame(*wire.StopSendingFrame)
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hasData() bool
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popStreamFrame(protocol.ByteCount, protocol.Version) (_ ackhandler.StreamFrame, _ *wire.StreamDataBlockedFrame, hasMore bool)
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closeForShutdown(error)
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updateSendWindow(protocol.ByteCount)
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}
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type sendStream struct {
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mutex sync.Mutex
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numOutstandingFrames int64 // outstanding STREAM and RESET_STREAM frames
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retransmissionQueue []*wire.StreamFrame
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ctx context.Context
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ctxCancel context.CancelCauseFunc
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streamID protocol.StreamID
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sender streamSender
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writeOffset protocol.ByteCount
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cancelWriteErr *StreamError
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closeForShutdownErr error
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queuedResetStreamFrame bool
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finishedWriting bool // set once Close() is called
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finSent bool // set when a STREAM_FRAME with FIN bit has been sent
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// Set when the application knows about the cancellation.
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// This can happen because the application called CancelWrite,
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// or because Write returned the error (for remote cancellations).
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cancellationFlagged bool
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completed bool // set when this stream has been reported to the streamSender as completed
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dataForWriting []byte // during a Write() call, this slice is the part of p that still needs to be sent out
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nextFrame *wire.StreamFrame
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writeChan chan struct{}
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writeOnce chan struct{}
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deadline time.Time
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flowController flowcontrol.StreamFlowController
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}
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var (
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_ SendStream = &sendStream{}
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_ sendStreamI = &sendStream{}
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_ streamControlFrameGetter = &sendStream{}
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)
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func newSendStream(
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ctx context.Context,
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streamID protocol.StreamID,
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sender streamSender,
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flowController flowcontrol.StreamFlowController,
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) *sendStream {
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s := &sendStream{
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streamID: streamID,
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sender: sender,
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flowController: flowController,
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writeChan: make(chan struct{}, 1),
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writeOnce: make(chan struct{}, 1), // cap: 1, to protect against concurrent use of Write
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}
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s.ctx, s.ctxCancel = context.WithCancelCause(ctx)
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return s
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}
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func (s *sendStream) StreamID() protocol.StreamID {
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return s.streamID // same for receiveStream and sendStream
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}
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func (s *sendStream) Write(p []byte) (int, error) {
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// Concurrent use of Write is not permitted (and doesn't make any sense),
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// but sometimes people do it anyway.
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// Make sure that we only execute one call at any given time to avoid hard to debug failures.
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s.writeOnce <- struct{}{}
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defer func() { <-s.writeOnce }()
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isNewlyCompleted, n, err := s.write(p)
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if isNewlyCompleted {
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s.sender.onStreamCompleted(s.streamID)
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}
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return n, err
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}
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func (s *sendStream) write(p []byte) (bool /* is newly completed */, int, error) {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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if s.finishedWriting {
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return false, 0, fmt.Errorf("write on closed stream %d", s.streamID)
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}
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if s.cancelWriteErr != nil {
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s.cancellationFlagged = true
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return s.isNewlyCompleted(), 0, s.cancelWriteErr
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}
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if s.closeForShutdownErr != nil {
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return false, 0, s.closeForShutdownErr
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}
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if !s.deadline.IsZero() && !time.Now().Before(s.deadline) {
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return false, 0, errDeadline
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}
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if len(p) == 0 {
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return false, 0, nil
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}
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s.dataForWriting = p
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var (
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deadlineTimer *utils.Timer
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bytesWritten int
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notifiedSender bool
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)
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for {
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var copied bool
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var deadline time.Time
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// As soon as dataForWriting becomes smaller than a certain size x, we copy all the data to a STREAM frame (s.nextFrame),
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// which can then be popped the next time we assemble a packet.
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// This allows us to return Write() when all data but x bytes have been sent out.
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// When the user now calls Close(), this is much more likely to happen before we popped that last STREAM frame,
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// allowing us to set the FIN bit on that frame (instead of sending an empty STREAM frame with FIN).
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if s.canBufferStreamFrame() && len(s.dataForWriting) > 0 {
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if s.nextFrame == nil {
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f := wire.GetStreamFrame()
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f.Offset = s.writeOffset
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f.StreamID = s.streamID
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f.DataLenPresent = true
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f.Data = f.Data[:len(s.dataForWriting)]
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copy(f.Data, s.dataForWriting)
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s.nextFrame = f
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} else {
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l := len(s.nextFrame.Data)
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s.nextFrame.Data = s.nextFrame.Data[:l+len(s.dataForWriting)]
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copy(s.nextFrame.Data[l:], s.dataForWriting)
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}
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s.dataForWriting = nil
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bytesWritten = len(p)
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copied = true
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} else {
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bytesWritten = len(p) - len(s.dataForWriting)
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deadline = s.deadline
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if !deadline.IsZero() {
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if !time.Now().Before(deadline) {
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s.dataForWriting = nil
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return false, bytesWritten, errDeadline
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}
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if deadlineTimer == nil {
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deadlineTimer = utils.NewTimer()
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defer deadlineTimer.Stop()
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}
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deadlineTimer.Reset(deadline)
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}
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if s.dataForWriting == nil || s.cancelWriteErr != nil || s.closeForShutdownErr != nil {
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break
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}
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}
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s.mutex.Unlock()
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if !notifiedSender {
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s.sender.onHasStreamData(s.streamID, s) // must be called without holding the mutex
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notifiedSender = true
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}
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if copied {
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s.mutex.Lock()
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break
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}
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if deadline.IsZero() {
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<-s.writeChan
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} else {
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select {
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case <-s.writeChan:
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case <-deadlineTimer.Chan():
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deadlineTimer.SetRead()
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}
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}
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s.mutex.Lock()
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}
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if bytesWritten == len(p) {
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return false, bytesWritten, nil
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}
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if s.closeForShutdownErr != nil {
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return false, bytesWritten, s.closeForShutdownErr
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} else if s.cancelWriteErr != nil {
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s.cancellationFlagged = true
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return s.isNewlyCompleted(), bytesWritten, s.cancelWriteErr
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}
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return false, bytesWritten, nil
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}
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func (s *sendStream) canBufferStreamFrame() bool {
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var l protocol.ByteCount
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if s.nextFrame != nil {
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l = s.nextFrame.DataLen()
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}
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return l+protocol.ByteCount(len(s.dataForWriting)) <= protocol.MaxPacketBufferSize
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}
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// popStreamFrame returns the next STREAM frame that is supposed to be sent on this stream
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// maxBytes is the maximum length this frame (including frame header) will have.
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func (s *sendStream) popStreamFrame(maxBytes protocol.ByteCount, v protocol.Version) (_ ackhandler.StreamFrame, _ *wire.StreamDataBlockedFrame, hasMore bool) {
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s.mutex.Lock()
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f, blocked, hasMoreData := s.popNewOrRetransmittedStreamFrame(maxBytes, v)
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if f != nil {
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s.numOutstandingFrames++
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}
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s.mutex.Unlock()
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if f == nil {
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return ackhandler.StreamFrame{}, blocked, hasMoreData
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}
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return ackhandler.StreamFrame{
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Frame: f,
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Handler: (*sendStreamAckHandler)(s),
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}, blocked, hasMoreData
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}
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func (s *sendStream) popNewOrRetransmittedStreamFrame(maxBytes protocol.ByteCount, v protocol.Version) (_ *wire.StreamFrame, _ *wire.StreamDataBlockedFrame, hasMoreData bool) {
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if s.cancelWriteErr != nil || s.closeForShutdownErr != nil {
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return nil, nil, false
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}
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if len(s.retransmissionQueue) > 0 {
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f, hasMoreRetransmissions := s.maybeGetRetransmission(maxBytes, v)
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if f != nil || hasMoreRetransmissions {
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if f == nil {
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return nil, nil, true
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}
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// We always claim that we have more data to send.
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// This might be incorrect, in which case there'll be a spurious call to popStreamFrame in the future.
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return f, nil, true
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}
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}
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if len(s.dataForWriting) == 0 && s.nextFrame == nil {
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if s.finishedWriting && !s.finSent {
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s.finSent = true
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return &wire.StreamFrame{
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StreamID: s.streamID,
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Offset: s.writeOffset,
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DataLenPresent: true,
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Fin: true,
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}, nil, false
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}
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return nil, nil, false
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}
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sendWindow := s.flowController.SendWindowSize()
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if sendWindow == 0 {
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return nil, nil, true
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}
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f, hasMoreData := s.popNewStreamFrame(maxBytes, sendWindow, v)
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if f == nil {
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return nil, nil, hasMoreData
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}
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if f.DataLen() > 0 {
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s.writeOffset += f.DataLen()
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s.flowController.AddBytesSent(f.DataLen())
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}
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var blocked *wire.StreamDataBlockedFrame
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// If the entire send window is used, the stream might have become blocked on stream-level flow control.
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// This is not guaranteed though, because the stream might also have been blocked on connection-level flow control.
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if f.DataLen() == sendWindow && s.flowController.IsNewlyBlocked() {
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blocked = &wire.StreamDataBlockedFrame{StreamID: s.streamID, MaximumStreamData: s.writeOffset}
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}
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f.Fin = s.finishedWriting && s.dataForWriting == nil && s.nextFrame == nil && !s.finSent
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if f.Fin {
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s.finSent = true
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}
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return f, blocked, hasMoreData
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}
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func (s *sendStream) popNewStreamFrame(maxBytes, sendWindow protocol.ByteCount, v protocol.Version) (*wire.StreamFrame, bool) {
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if s.nextFrame != nil {
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maxDataLen := min(sendWindow, s.nextFrame.MaxDataLen(maxBytes, v))
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if maxDataLen == 0 {
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return nil, true
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}
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nextFrame := s.nextFrame
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s.nextFrame = nil
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if nextFrame.DataLen() > maxDataLen {
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s.nextFrame = wire.GetStreamFrame()
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s.nextFrame.StreamID = s.streamID
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s.nextFrame.Offset = s.writeOffset + maxDataLen
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s.nextFrame.Data = s.nextFrame.Data[:nextFrame.DataLen()-maxDataLen]
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s.nextFrame.DataLenPresent = true
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copy(s.nextFrame.Data, nextFrame.Data[maxDataLen:])
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nextFrame.Data = nextFrame.Data[:maxDataLen]
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} else {
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s.signalWrite()
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}
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return nextFrame, s.nextFrame != nil || s.dataForWriting != nil
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}
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f := wire.GetStreamFrame()
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f.Fin = false
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f.StreamID = s.streamID
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f.Offset = s.writeOffset
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f.DataLenPresent = true
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f.Data = f.Data[:0]
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hasMoreData := s.popNewStreamFrameWithoutBuffer(f, maxBytes, sendWindow, v)
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if len(f.Data) == 0 && !f.Fin {
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f.PutBack()
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return nil, hasMoreData
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}
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return f, hasMoreData
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}
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func (s *sendStream) popNewStreamFrameWithoutBuffer(f *wire.StreamFrame, maxBytes, sendWindow protocol.ByteCount, v protocol.Version) bool {
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maxDataLen := f.MaxDataLen(maxBytes, v)
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if maxDataLen == 0 { // a STREAM frame must have at least one byte of data
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return s.dataForWriting != nil || s.nextFrame != nil || s.finishedWriting
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}
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s.getDataForWriting(f, min(maxDataLen, sendWindow))
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return s.dataForWriting != nil || s.nextFrame != nil || s.finishedWriting
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}
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func (s *sendStream) maybeGetRetransmission(maxBytes protocol.ByteCount, v protocol.Version) (*wire.StreamFrame, bool /* has more retransmissions */) {
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f := s.retransmissionQueue[0]
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newFrame, needsSplit := f.MaybeSplitOffFrame(maxBytes, v)
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if needsSplit {
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return newFrame, true
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}
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s.retransmissionQueue = s.retransmissionQueue[1:]
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return f, len(s.retransmissionQueue) > 0
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}
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func (s *sendStream) hasData() bool {
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s.mutex.Lock()
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hasData := len(s.dataForWriting) > 0
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s.mutex.Unlock()
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return hasData
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}
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func (s *sendStream) getDataForWriting(f *wire.StreamFrame, maxBytes protocol.ByteCount) {
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if protocol.ByteCount(len(s.dataForWriting)) <= maxBytes {
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f.Data = f.Data[:len(s.dataForWriting)]
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copy(f.Data, s.dataForWriting)
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s.dataForWriting = nil
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s.signalWrite()
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return
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}
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f.Data = f.Data[:maxBytes]
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copy(f.Data, s.dataForWriting)
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s.dataForWriting = s.dataForWriting[maxBytes:]
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if s.canBufferStreamFrame() {
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s.signalWrite()
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}
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}
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func (s *sendStream) isNewlyCompleted() bool {
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if s.completed {
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return false
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}
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// We need to keep the stream around until all frames have been sent and acknowledged.
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if s.numOutstandingFrames > 0 || len(s.retransmissionQueue) > 0 || s.queuedResetStreamFrame {
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return false
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}
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// The stream is completed if we sent the FIN.
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if s.finSent {
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s.completed = true
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return true
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}
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// The stream is also completed if:
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// 1. the application called CancelWrite, or
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// 2. we received a STOP_SENDING, and
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// * the application consumed the error via Write, or
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// * the application called Close
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if s.cancelWriteErr != nil && (s.cancellationFlagged || s.finishedWriting) {
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s.completed = true
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return true
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}
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return false
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}
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func (s *sendStream) Close() error {
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s.mutex.Lock()
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if s.closeForShutdownErr != nil || s.finishedWriting {
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s.mutex.Unlock()
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return nil
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}
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s.finishedWriting = true
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cancelWriteErr := s.cancelWriteErr
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if cancelWriteErr != nil {
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s.cancellationFlagged = true
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}
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completed := s.isNewlyCompleted()
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s.mutex.Unlock()
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if completed {
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s.sender.onStreamCompleted(s.streamID)
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}
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if cancelWriteErr != nil {
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return fmt.Errorf("close called for canceled stream %d", s.streamID)
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}
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s.sender.onHasStreamData(s.streamID, s) // need to send the FIN, must be called without holding the mutex
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s.ctxCancel(nil)
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return nil
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}
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func (s *sendStream) CancelWrite(errorCode StreamErrorCode) {
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s.cancelWriteImpl(errorCode, false)
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}
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func (s *sendStream) cancelWriteImpl(errorCode qerr.StreamErrorCode, remote bool) {
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s.mutex.Lock()
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if s.closeForShutdownErr != nil {
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s.mutex.Unlock()
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return
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}
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if !remote {
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s.cancellationFlagged = true
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if s.cancelWriteErr != nil {
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completed := s.isNewlyCompleted()
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s.mutex.Unlock()
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// The user has called CancelWrite. If the previous cancellation was
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// because of a STOP_SENDING, we don't need to flag the error to the
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// user anymore.
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if completed {
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s.sender.onStreamCompleted(s.streamID)
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}
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return
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}
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}
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if s.cancelWriteErr != nil {
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s.mutex.Unlock()
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return
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}
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s.cancelWriteErr = &StreamError{StreamID: s.streamID, ErrorCode: errorCode, Remote: remote}
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s.ctxCancel(s.cancelWriteErr)
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s.numOutstandingFrames = 0
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s.retransmissionQueue = nil
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s.queuedResetStreamFrame = true
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s.mutex.Unlock()
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s.signalWrite()
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s.sender.onHasStreamControlFrame(s.streamID, s)
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}
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func (s *sendStream) updateSendWindow(limit protocol.ByteCount) {
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updated := s.flowController.UpdateSendWindow(limit)
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if !updated { // duplicate or reordered MAX_STREAM_DATA frame
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return
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}
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s.mutex.Lock()
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hasStreamData := s.dataForWriting != nil || s.nextFrame != nil
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s.mutex.Unlock()
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if hasStreamData {
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s.sender.onHasStreamData(s.streamID, s)
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}
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}
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func (s *sendStream) handleStopSendingFrame(frame *wire.StopSendingFrame) {
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s.cancelWriteImpl(frame.ErrorCode, true)
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}
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func (s *sendStream) getControlFrame(time.Time) (_ ackhandler.Frame, ok, hasMore bool) {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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if !s.queuedResetStreamFrame {
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return ackhandler.Frame{}, false, false
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}
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s.queuedResetStreamFrame = false
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s.numOutstandingFrames++
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return ackhandler.Frame{
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Frame: &wire.ResetStreamFrame{
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StreamID: s.streamID,
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FinalSize: s.writeOffset,
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ErrorCode: s.cancelWriteErr.ErrorCode,
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},
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Handler: (*sendStreamResetStreamHandler)(s),
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}, true, false
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}
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func (s *sendStream) Context() context.Context {
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return s.ctx
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}
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func (s *sendStream) SetWriteDeadline(t time.Time) error {
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s.mutex.Lock()
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s.deadline = t
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s.mutex.Unlock()
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s.signalWrite()
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return nil
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}
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// CloseForShutdown closes a stream abruptly.
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// It makes Write unblock (and return the error) immediately.
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// The peer will NOT be informed about this: the stream is closed without sending a FIN or RST.
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|
func (s *sendStream) closeForShutdown(err error) {
|
|
s.mutex.Lock()
|
|
s.closeForShutdownErr = err
|
|
s.mutex.Unlock()
|
|
s.signalWrite()
|
|
}
|
|
|
|
// signalWrite performs a non-blocking send on the writeChan
|
|
func (s *sendStream) signalWrite() {
|
|
select {
|
|
case s.writeChan <- struct{}{}:
|
|
default:
|
|
}
|
|
}
|
|
|
|
type sendStreamAckHandler sendStream
|
|
|
|
var _ ackhandler.FrameHandler = &sendStreamAckHandler{}
|
|
|
|
func (s *sendStreamAckHandler) OnAcked(f wire.Frame) {
|
|
sf := f.(*wire.StreamFrame)
|
|
sf.PutBack()
|
|
s.mutex.Lock()
|
|
if s.cancelWriteErr != nil {
|
|
s.mutex.Unlock()
|
|
return
|
|
}
|
|
s.numOutstandingFrames--
|
|
if s.numOutstandingFrames < 0 {
|
|
panic("numOutStandingFrames negative")
|
|
}
|
|
completed := (*sendStream)(s).isNewlyCompleted()
|
|
s.mutex.Unlock()
|
|
|
|
if completed {
|
|
s.sender.onStreamCompleted(s.streamID)
|
|
}
|
|
}
|
|
|
|
func (s *sendStreamAckHandler) OnLost(f wire.Frame) {
|
|
sf := f.(*wire.StreamFrame)
|
|
s.mutex.Lock()
|
|
if s.cancelWriteErr != nil {
|
|
s.mutex.Unlock()
|
|
return
|
|
}
|
|
sf.DataLenPresent = true
|
|
s.retransmissionQueue = append(s.retransmissionQueue, sf)
|
|
s.numOutstandingFrames--
|
|
if s.numOutstandingFrames < 0 {
|
|
panic("numOutStandingFrames negative")
|
|
}
|
|
s.mutex.Unlock()
|
|
|
|
s.sender.onHasStreamData(s.streamID, (*sendStream)(s))
|
|
}
|
|
|
|
type sendStreamResetStreamHandler sendStream
|
|
|
|
var _ ackhandler.FrameHandler = &sendStreamResetStreamHandler{}
|
|
|
|
func (s *sendStreamResetStreamHandler) OnAcked(wire.Frame) {
|
|
s.mutex.Lock()
|
|
s.numOutstandingFrames--
|
|
if s.numOutstandingFrames < 0 {
|
|
panic("numOutStandingFrames negative")
|
|
}
|
|
completed := (*sendStream)(s).isNewlyCompleted()
|
|
s.mutex.Unlock()
|
|
|
|
if completed {
|
|
s.sender.onStreamCompleted(s.streamID)
|
|
}
|
|
}
|
|
|
|
func (s *sendStreamResetStreamHandler) OnLost(wire.Frame) {
|
|
s.mutex.Lock()
|
|
s.queuedResetStreamFrame = true
|
|
s.numOutstandingFrames--
|
|
s.mutex.Unlock()
|
|
s.sender.onHasStreamControlFrame(s.streamID, (*sendStream)(s))
|
|
}
|