Files
quic-go/connection_timer.go
Marten Seemann adc13be540 implement a memory-optimized time.Time replacement (#5334)
* implement a memory-optimized time.Time replacement

* monotime: properly handle systems with bad timer resolution (Windows)

* monotime: simplify Since
2025-09-14 08:12:10 +02:00

56 lines
1.6 KiB
Go

package quic
import (
"time"
"github.com/quic-go/quic-go/internal/monotime"
"github.com/quic-go/quic-go/internal/utils"
)
var deadlineSendImmediately = monotime.Time(42 * time.Millisecond) // any value > time.Time{} and before time.Now() is fine
type connectionTimer struct {
timer *utils.Timer
last monotime.Time
}
func newTimer() *connectionTimer {
return &connectionTimer{timer: utils.NewTimer()}
}
func (t *connectionTimer) SetRead() {
if deadline := t.timer.Deadline(); deadline != deadlineSendImmediately {
t.last = deadline
}
t.timer.SetRead()
}
func (t *connectionTimer) Chan() <-chan time.Time {
return t.timer.Chan()
}
// SetTimer resets the timer.
// It makes sure that the deadline is strictly increasing.
// This prevents busy-looping in cases where the timer fires, but we can't actually send out a packet.
// This doesn't apply to the pacing deadline, which can be set multiple times to deadlineSendImmediately.
func (t *connectionTimer) SetTimer(idleTimeoutOrKeepAlive, connIDRetirement, ackAlarm, lossTime, pacing monotime.Time) {
deadline := idleTimeoutOrKeepAlive
if !connIDRetirement.IsZero() && connIDRetirement.Before(deadline) && connIDRetirement.After(t.last) {
deadline = connIDRetirement
}
if !ackAlarm.IsZero() && ackAlarm.Before(deadline) && ackAlarm.After(t.last) {
deadline = ackAlarm
}
if !lossTime.IsZero() && lossTime.Before(deadline) && lossTime.After(t.last) {
deadline = lossTime
}
if !pacing.IsZero() && pacing.Before(deadline) {
deadline = pacing
}
t.timer.Reset(deadline)
}
func (t *connectionTimer) Stop() {
t.timer.Stop()
}