package ackhandler import ( "errors" "github.com/lucas-clemente/quic-go/frames" "github.com/lucas-clemente/quic-go/protocol" ) var ErrDuplicatePacket = errors.New("ReceivedPacketHandler: Duplicate Packet") type receivedPacketHandler struct { highestInOrderObserved protocol.PacketNumber highestInOrderObservedEntropy EntropyAccumulator largestObserved protocol.PacketNumber packetHistory map[protocol.PacketNumber]bool // the bool is the EntropyBit of the packet stateChanged bool // has an ACK for this state already been sent? Will be set to false every time a new packet arrives, and to false every time an ACK is sent } // NewReceivedPacketHandler creates a new receivedPacketHandler func NewReceivedPacketHandler() ReceivedPacketHandler { return &receivedPacketHandler{ packetHistory: make(map[protocol.PacketNumber]bool), } } func (h *receivedPacketHandler) ReceivedPacket(packetNumber protocol.PacketNumber, entropyBit bool) error { if packetNumber == 0 { return errors.New("Invalid packet number") } if packetNumber <= h.highestInOrderObserved || h.packetHistory[packetNumber] { return ErrDuplicatePacket } h.stateChanged = true if packetNumber > h.largestObserved { h.largestObserved = packetNumber } if packetNumber == h.highestInOrderObserved+1 { h.highestInOrderObserved = packetNumber h.highestInOrderObservedEntropy.Add(packetNumber, entropyBit) } h.packetHistory[packetNumber] = entropyBit return nil } func (h *receivedPacketHandler) ReceivedStopWaiting(f *frames.StopWaitingFrame) error { // Ignore if STOP_WAITING is unneeded if h.highestInOrderObserved >= f.LeastUnacked { return nil } // the LeastUnacked is the smallest packet number of any packet for which the sender is still awaiting an ack. So the highestInOrderObserved is one less than that h.highestInOrderObserved = f.LeastUnacked - 1 h.highestInOrderObservedEntropy = EntropyAccumulator(f.Entropy) return nil } // getNackRanges gets all the NACK ranges func (h *receivedPacketHandler) getNackRanges() ([]frames.NackRange, EntropyAccumulator) { // ToDo: use a better data structure here var ranges []frames.NackRange inRange := false entropy := h.highestInOrderObservedEntropy for i := h.highestInOrderObserved + 1; i <= h.largestObserved; i++ { entropyBit, ok := h.packetHistory[i] if !ok { if !inRange { r := frames.NackRange{ FirstPacketNumber: i, LastPacketNumber: i, } ranges = append(ranges, r) inRange = true } else { ranges[len(ranges)-1].LastPacketNumber++ } } else { inRange = false entropy.Add(i, entropyBit) } } return ranges, entropy } func (h *receivedPacketHandler) DequeueAckFrame() *frames.AckFrame { if !h.stateChanged { return nil } h.stateChanged = false nackRanges, entropy := h.getNackRanges() return &frames.AckFrame{ LargestObserved: h.largestObserved, Entropy: byte(entropy), NackRanges: nackRanges, } }