forked from quic-go/quic-go
fix timeout integration tests on Windows (#4758)
The Go timer resolution on Windows leaves a lot to be desired. By bumping the timeout duration the test will take longer, but at least it won't be flaky.
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@@ -170,6 +170,10 @@ func TestIdleTimeout(t *testing.T) {
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func TestKeepAlive(t *testing.T) {
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idleTimeout := scaleDuration(150 * time.Millisecond)
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if runtime.GOOS == "windows" {
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// increase the duration, since timers on Windows are not very precise
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idleTimeout = max(idleTimeout, 600*time.Millisecond)
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}
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server, err := quic.ListenAddr(
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"localhost:0",
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@@ -233,6 +237,10 @@ func TestKeepAlive(t *testing.T) {
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func TestTimeoutAfterInactivity(t *testing.T) {
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idleTimeout := scaleDuration(150 * time.Millisecond)
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if runtime.GOOS == "windows" {
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// increase the duration, since timers on Windows are not very precise
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idleTimeout = max(idleTimeout, 600*time.Millisecond)
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}
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server, err := quic.ListenAddr(
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"localhost:0",
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@@ -300,10 +308,11 @@ func TestTimeoutAfterInactivity(t *testing.T) {
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}
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func TestTimeoutAfterSendingPacket(t *testing.T) {
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if runtime.GOOS == "windows" {
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t.Skip("This test is flaky on Windows due to low timer precision.")
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}
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idleTimeout := scaleDuration(150 * time.Millisecond)
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if runtime.GOOS == "windows" {
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// increase the duration, since timers on Windows are not very precise
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idleTimeout = max(idleTimeout, 600*time.Millisecond)
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}
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server, err := quic.ListenAddr(
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"localhost:0",
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