forked from quic-go/quic-go
use a random length destination connection ID on the Initial packet
The destination connection ID on the Initial packet must be at least 8 bytes long. By using all valid values, we make sure that the everything works correctly. The server chooses a new connection ID with the Retry or Handshake packet it sends, so the overhead of this is negligible.
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@@ -10,15 +10,28 @@ import (
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// A ConnectionID in QUIC
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type ConnectionID []byte
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const maxConnectionIDLen = 18
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// GenerateConnectionID generates a connection ID using cryptographic random
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func GenerateConnectionID() (ConnectionID, error) {
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b := make([]byte, ConnectionIDLenGQUIC)
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func GenerateConnectionID(len int) (ConnectionID, error) {
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b := make([]byte, len)
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if _, err := rand.Read(b); err != nil {
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return nil, err
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}
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return ConnectionID(b), nil
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}
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// GenerateDestinationConnectionID generates a connection ID for the Initial packet.
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// It uses a length randomly chosen between 8 and 18 bytes.
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func GenerateDestinationConnectionID() (ConnectionID, error) {
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r := make([]byte, 1)
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if _, err := rand.Read(r); err != nil {
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return nil, err
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}
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len := MinConnectionIDLenInitial + int(r[0])%(maxConnectionIDLen-MinConnectionIDLenInitial+1)
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return GenerateConnectionID(len)
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}
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// ReadConnectionID reads a connection ID of length len from the given io.Reader.
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// It returns io.EOF if there are not enough bytes to read.
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func ReadConnectionID(r io.Reader, len int) (ConnectionID, error) {
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