forked from quic-go/quic-go
fuzzing: add frame validation logic (#4206)
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@@ -37,7 +37,7 @@ func parseAckFrame(frame *AckFrame, r *bytes.Reader, typ uint64, ackDelayExponen
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delayTime := time.Duration(delay*1<<ackDelayExponent) * time.Microsecond
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if delayTime < 0 {
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// If the delay time overflows, set it to the maximum encodable value.
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// If the delay time overflows, set it to the maximum encode-able value.
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delayTime = utils.InfDuration
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}
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frame.DelayTime = delayTime
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@@ -57,9 +57,9 @@ func parseAckFrame(frame *AckFrame, r *bytes.Reader, typ uint64, ackDelayExponen
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return errors.New("invalid first ACK range")
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}
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smallest := largestAcked - ackBlock
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frame.AckRanges = append(frame.AckRanges, AckRange{Smallest: smallest, Largest: largestAcked})
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// read all the other ACK ranges
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frame.AckRanges = append(frame.AckRanges, AckRange{Smallest: smallest, Largest: largestAcked})
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for i := uint64(0); i < numBlocks; i++ {
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g, err := quicvarint.Read(r)
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if err != nil {
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