forked from quic-go/quic-go
@@ -50,7 +50,7 @@ type Session struct {
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sentPacketHandler ackhandler.SentPacketHandler
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receivedPacketHandler ackhandler.ReceivedPacketHandler
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stopWaitingManager ackhandler.StopWaitingManager
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windowUpdateManager *WindowUpdateManager
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windowUpdateManager *windowUpdateManager
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unpacker *packetUnpacker
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packer *packetPacker
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@@ -87,7 +87,7 @@ func NewSession(conn connection, v protocol.VersionNumber, connectionID protocol
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sentPacketHandler: ackhandler.NewSentPacketHandler(stopWaitingManager),
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receivedPacketHandler: ackhandler.NewReceivedPacketHandler(),
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stopWaitingManager: stopWaitingManager,
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windowUpdateManager: NewWindowUpdateManager(),
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windowUpdateManager: newWindowUpdateManager(),
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receivedPackets: make(chan receivedPacket, 1000), // TODO: What if server receives many packets and connection is already closed?!
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closeChan: make(chan struct{}, 1),
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sendingScheduled: make(chan struct{}, 1),
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||||
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||||
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